Phoenix Down
Blog Posts
Econ-Friday Ranting 09/11/26
On Detrimental Hoarding and how to handle it, Economic Pathways (related to a Macro-Slots thing) and Player Economic Meta-Knowledge
Econ-Friday Ranting 09/04/26
On Slow Economic Collapses in 10K-Style Games and Weakpoints to look for (technically the method to catch them early)
Econ-Friday Ranting 08/28/26
On 'Territory', 'Gathering', and the Consistency vs Novelty 'Spectrum', (also technically the second half of the Micro-slots "proof")
Econ-Friday Ranting 08/21/26
On 'P2W' style systems, how they relate to Perceived Progression, and why players often seem dissatisfied either way
Econ-Friday Ranting 08/14/26
A "Proof" of the Micro-Slots Concept as 'Best Practices' (Part I)
Econ-Friday Ranting 08/07/26
Designing a game with a constant lack of an explicit Winner, and no big flows.
Econ-Friday Ranting 07/31/26
Economic Decoupling, Knowledge Path issues for 'Casuals', 'Sins' and 'Green Flags'.
Econ-Friday Ranting 07/24/26
On Engagement, Shortcuts, and Growth Systems that Players won't automatically ignore even if your game is largely a Loot Grinder.
Econ-Friday Ranting 07/17/26
On the principle of new content requiring new systems, and the innate changes in complexity that must be managed.
Econ-Friday Ranting 07/10/26
On Throne and Liberty's Frozen Divide Nix expansion, its new Gear Watermark system, and the inevitable feedback loops that shape MMORPG economies.